v1.6.20 - Task Queues and Longer Idle Time
Aug 29, 2026

Task Queue
- Task queues are starting with an administrator preview while we finish validating the wider rollout.
- Use a Task Queue Slot to permanently unlock one queue slot for that character, up to 3 slots per character.
- Task Queue Slots cost 10 Gems and remain tradable until consumed.
- Queue gathering and profession tasks, then cancel or retry individual queued tasks when plans change.
- Active and queued tasks can total up to that character's effective idle limit, with a maximum of 16 hours.
- Profession tasks can plan around materials produced earlier in the queue, while unavailable materials safely block the task for retry.
- Starting now stays limited to materials you already own, while queued tasks can use projected materials.
Idle Time
- Base idle progression is now 8 hours for all characters and 12 hours for members.
- Extended Idle Time adds 30 permanent minutes to one character when consumed, up to a 16 hour effective limit.
- Duration consumables now let you select quantities that match the character's effective idle timer.
Dungeons
- Dungeon history now shows the XP each character actually received, including party, equipment, guild, potion, collection, territory, and global bonuses.
- Older dungeon runs continue to show their saved base XP.
Combat and Tasks
- Players joining an active party fight now see their own elapsed combat time.
- Missing combat health updates no longer create a false defeat warning.
- Task inventory warnings now account for whether the output item stacks.
Inventory
- Used consumables update immediately, and empty stacks disappear without waiting for another refresh.
Global Bonuses
- Active events now show their real name, remaining time, and individual effects.
- The End of Summer Bonus grants +100% task XP, combat XP, and gold through September 5.